//
//  SceneDelegate.swift
//  123
//
//  Created by 杨东宝 on 2020/8/12.
//  Copyright © 2020 杨东宝. All rights reserved.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    
    var window: UIWindow?
    
    @available(iOS 13.0, *)
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        
        guard let scene = (scene as? UIWindowScene) else { return}
        
        self.window = UIWindow(windowScene: scene)
        self.window?.frame = UIScreen.main.bounds
        self.window?.backgroundColor = UIColor.white
        // 初始化第三方应用
        appManger.initAppWithApplication(appdelegate: nil, scenedelegate: self)
        self.window?.makeKeyAndVisible()
        
    }
    
    @available(iOS 13.0, *)
    func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
    }
    @available(iOS 13.0, *)
    func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
        guard let context = URLContexts.first else {
            return
        }
    }
    @available(iOS 13.0, *)
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }
    @available(iOS 13.0, *)
    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }
    @available(iOS 13.0, *)
    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }
    @available(iOS 13.0, *)
    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }
    @available(iOS 13.0, *)
    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }
}

